

API: Added the Seek method to CASFile for seeking through files, including the SeekFileFlag/SeekFileFlags_t definitions for specifying the seek mode. The whole objective is to score control over enemy’s territories and secure resources and key points of the map for teammates. Game UI: Fixed the key binding list not rendering correctly if the kb_act.lst file doesn't start with a valid category definition. Please have a play with any amount of players and let us know what you think.

Added a new way to understand which monster is inside a sample. Added Christmas player and scientist models. (There is no host swapping/migration.First and foremost, Hezus has built a brand new map "Search 'n Destroy", featuring a combination of assault and territory control styles of game play with up-to 4 playable classes to choose from. Individually connected players will not have any direct communication with anyone apart from the host player, so if the host player closes their game, leaves it, or loses Internet connectivity it will drop for all joined players too. However once the initial connection is established there is still a classic client-server relationship between the joined players and host player. However if no direct route can be established Steam will use it's own relay servers to bridge the two players together. Steam's service then tries to negotiate a way for these two players to form a direct UDP/IP connection. The initial connection is formed by using Steam's NAT punch-through service, which works by treating both host and joining players as two equal peers. We understand that groups of friends often like to play uninterrupted, so please spread the word about this feature! This has been a big problem lately, and we hope this feature addresses this problem. This should also eliminate the need for anyone to squat on public servers, whereby a (usually small) group of friends take over a public game server by vote-kicking anyone else that happens to join it so the group can continue to play on their own. This solves a common problem whereby home users cannot make their game connectable to players across the world, in particular to play with friends. Special network configurations to open inbound routes to people hosting listen servers will no longer be required.

When you create a listen server, which is done by starting a game via the "Create Game" option in the main menu, Sven Co-op will utilise Steam's NAT punch-through service to ensure a connection between a listen server and any connecting player can be made even through barriers such as firewalls and NAT configurations.
